Remote Bomb VFX is an interactive real-time visual effects showcase created in Unity, combining particle systems, shaders and animation.

The effect is inspired by the visual language of the Remote Bomb Rune from The Legend of Zelda: Breath of the Wild, particularly its luminous blue energy and ancient-technology aesthetic.

This project was developed as part of my studies and is presented as a real-time VFX portfolio demo.


✦ VFX Breakdown

The effect combines particles, shaders, animation and timing to create the buildup and detonation of a stylized energy explosion.


🎮 Controls

  • Space — Replay the explosion
  • Replay button — Replay the explosion

🛠️ My Role

✨ Visual Effects — Explosion design and visual timing

⚡ Particle Systems — Energy, impact and secondary effects

🎨 Shaders — Stylized materials and emissive effects

⚙️ Unity — Effect implementation and interactive demo


Credits

VFX design and implementation by Marta Haro.

Fan-inspired study. Not affiliated with Nintendo.

Published 5 days ago
StatusReleased
CategoryOther
PlatformsHTML5
AuthorGlauja
Made withUnity
Tags3D, Explosions, particles, Shaders, stylized, Unity, vfx
ContentNo generative AI was used

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